![]() ![]() There are two types of antennae - omnidirectional and directional (a.k.a. Thus, a satellite relay network to reliably relay signals to KSC is highly desirable. In practice, maintaining a direct link from crafts to KSC is not always feasible since planet rotates, but communicaiton links doesn't have to be direct, other crafts can relay the signal for the original craft, by-passing the blocking geometries of celestial bodies. This is known as forming a direct communication link. Specifically, any two crafts can communicate if they have a direct line of sight between their respective antennae, which is not blocked by any celestial objects. Unlike in vanilla KSP, where the player can control any craft at all times as long as there is a pilot or powered probe core onboard, here an unkerballed probe can only be controlled if it can communicate with KSC via antennae. For version: KSP 1.02 and higher and RemoteTech v1.6.5.įirst we need to understand the changes RemoteTech made to the existing probe/antenna mechanics.Difficulty: Advanced - This tutorial will assume you can already get a rocket in to orbit without Remote Tech 2 and are familiar with basic orbital mechanics.Length: 10 to 30 minutes for "First Steps".4 Next Steps: Kerbal, Munar and Minmal Unkerballed-Missions.3.1 Maximal Altitude Table for an Initial Kerbin Satellite Network.This tutorial seeks to inform the player on the details of this challenging mod, and to give pointers as to how to set up a functional relay network for the Kerbin system, and further interplanetary operations. To combat this, RemoteTech2 also provides advanced flight computers that can execute premeditated commands on mark. This could be a mere irritating 0.5s delay near Kerbin SOI, or a perilous 10-minute delay in interplanetary missions. Transmissions of science reports will also require a comms link back to the KSC.Ĭommunications delay, caused by the speed of light, is also simulated. Thus, to operate drones efficiently the player needs to set up a satellite network to relay and maintain communication with their probes. ![]() RemoteTech 2 is a mod for KSP that modifies remote operations of unkerballed probes by requiring the probes to have a telecommunications link back to Mission Control. This page needs more links to other articles to help integrate it into the Kerbal Space Program Wiki The given reason is: Mod renamed from Remote Tech 2 to just Remote Tech This page has been requested to be moved to Tutorial:RemoteTech.
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